+1 Stone Skipping Stone Tier List — Best Stones Ranked

Our +1 Stone Skipping stone tier list ranks every throwing item from S-tier to D-tier, with costs, win requirements, and upgrade tips for faster rebirths.

If you have been grinding throws in Meow Labs' incremental Roblox hit, you already know the truth: your stone decides everything. A +1 Stone Skipping stone tier list matters because the item in your hand controls how far every throw travels, how many Wins you bank, and how quickly you clear each Rebirth checkpoint. Pick the wrong rock and you will stall at level 104 staring at a level 125 requirement, exactly like countless players have before you.

This guide breaks down every throwing item by cost, zone reach, and upgrade priority — based on community reports, gameplay footage, and hands-on progression data.

Helpful resources: beginner guide, comprehensive guide, and complete codes list.

How Stones Work in +1 Stone Skipping

Every bounce across the water adds +1 Skill, but the stone itself sets your ceiling. Two players at the same Skill level can land in completely different zones if one is holding a starter rock and the other owns a 40K-tier throwable.

Here is the core loop the game teaches you in the tutorial:

  • Train at the training area to raise your level
  • Throw your stone to convert Skill into distance
  • Earn Wins based on which zone your stone reaches
  • Buy better stones with Wins, which speeds up everything
  • Rebirth at level thresholds (20, 40, 60, 80, 100, 125…) to unlock new areas

As the Creator Exchange listing for the game puts it, you "unlock better stones and unusual objects to throw… even a DONUT." That novelty lineup is exactly why a tier list helps — some of the weird items are genuinely strong, and some are bait.

Why the Stone Tier List Matters More Than Pets

Pets give boosts. Potions give temporary multipliers. But the stone is the only item that directly raises your throw distance, which is the single input that generates Wins. In the footage we reviewed, a player jumped from struggling at Frost to comfortably landing in Mushroom purely by upgrading their rock — no pet change, no rebirth.

The +1 Stone Skipping Stone Tier List

The table below ranks throwing items into tiers based on cost efficiency, zone reach, and how long they stay relevant before your next upgrade. Costs reflect the Win prices seen in progression footage and community discussions; exact shop values can shift with updates.

TierStone / ItemApprox. CostZones ReachedVerdict
S40K-Tier Stone40,000 WinsEndgame zones, near-max distanceBest long-term investment
A1,500-Win Stone1,500 WinsMushroom and beyondHuge mid-game spike
ADonut (novelty item)VariesComparable to mid-tier stonesStrong stats, fun flex
B500-Win Stone500 WinsFrost, edge of MushroomSolid stepping stone
B5-Win Starter Upgrade5 WinsEarly zones onlyNecessary but short-lived
CDefault RockFreeTutorial zonesReplace ASAP
DSkipping random shop itemsVariesInconsistentSkip unless discounted

S-Tier: The 40K Win Stone

This is the stone that ends the first world for you. Community footage shows a player saving toward the 40,000-Win purchase, buying it, and immediately clearing the area's remaining distance checks. If you are anywhere near 40K Wins, do not spend them on cosmetics or auto-throw — bank them for this stone.

Why it's S-tier:

  • Reaches zones that lower stones physically cannot touch
  • Removes the "level 125 wall" problem almost entirely
  • Scales into World 2 progression

A-Tier: The 1,500-Win Stone

The jump from 500 to 1,500 Wins is the most satisfying power spike in the early game. In the gameplay we analyzed, this purchase was the moment throws reliably landed in Mushroom instead of stopping at Frost. It costs three times the previous stone but pays for itself within a handful of throws.

A-Tier: The Donut

Yes, the donut is real, and yes, it is good. Novelty throwables in +1 Stone Skipping are not jokes — they carry comparable or better stats than standard stones at the same price bracket. If you see a donut in the shop and you have spare Wins, grab it. It is also excellent for showing off in the throw zone.

B-Tier: 500-Win and 5-Win Stones

These are transitional purchases. The 5-Win upgrade is mandatory because the default rock cannot progress you past the tutorial effectively. The 500-Win stone bridges you into Frost range. Neither should be skipped, but neither should be your final form.

Stone Upgrade Priority by Rebirth Level

Your Rebirth level dictates which stone you should be saving for. Use this table to plan purchases around the game's level gates — Rebirths occur at 20, 40, 60, 80, 100, and 125, based on the progression footage we reviewed.

Rebirth TargetRecommended StoneWins to SaveNotes
Level 205-Win Starter Upgrade5Tutorial hand-off
Level 40500-Win Stone500First real distance jump
Level 601,500-Win Stone1,500Reaches Mushroom
Level 801,500-Win Stone (keep)0Save for 40K instead
Level 10040K-Tier Stone40,000Removes late-game wall
Level 125+World 2 stonesVariesNew shop tier unlocks

The most common mistake players make is buying a mid-tier stone at level 80 instead of saving. If your 1,500-Win stone still reaches Mushroom, hold your Wins and push straight for the 40K purchase.

How to Farm Wins Fast for Stone Upgrades

Buying an S-tier stone means nothing if you cannot afford it. These methods are community-verified and appear consistently in progression videos.

Use Skill and Win Potions Together

Codes like WELCOME (1 Skill Potion + 1 Win Potion) and THANKYOU (1 Win Potion + 4 Wins) drop exactly the consumables you need. Stack a Skill Potion before training and a Win Potion before throwing for maximum efficiency. According to the GameRant code page for the game, these are the currently working codes.

Grab the 2x Win Reward Gift

A 2x Win reward gift appears in the world during progression. Players report throws jumping from roughly 3K to 6K Wins during the buff window. Always throw your best stone while this is active.

Skip Ahead When Possible

The tutorial can be skipped in places, and the game rewards aggressive progression. One player in the footage we reviewed went from tutorial to level 104 and a 40K stone in under an hour by chaining rebirths and potions.

Redeem Codes Immediately

CodeReward
WELCOME1 Skill Potion, 1 Win Potion
WORLD31 Skill Potion, 1 Common Egg
THANKYOU1 Win Potion, 4 Wins

Redeem in the Shop menu by scrolling to the bottom and pasting each code. If a code fails, re-copy it rather than retyping — typos are the most common cause of redemption errors.

Common Stone Mistakes to Avoid

Even with a solid +1 Stone Skipping stone tier list in hand, players still fumble the upgrade path. Watch for these traps:

  • Buying pets before stones. Pets boost stats, but the stone determines your base distance. Stones first, always.
  • Spending Wins on auto-throw too early. Auto-throw is cheap (around 10), but it is useless if your stone cannot reach far zones.
  • Ignoring the 40K stone. Many players stop at 1,500 and wonder why level 125 feels impossible.
  • Skipping the donut. Novelty items are not downgrades — community testing shows they perform at or above standard stones in their bracket.
  • Throwing without potions. A Win Potion effectively doubles your farm rate for its duration.

Are Pets or Stones More Important?

This is the most debated question in the community. Based on progression footage, the answer is stone first, pet second.

Pets like the Earth pet and Common Egg hatches provide percentage boosts, but those boosts multiply a base number set by your stone. A 20% boost on a weak throw is still weak. A strong stone with no pet beats a weak stone with a great pet every time.

That said, once you own the 40K stone, pets become the primary way to push further. Prioritize in this order:

  1. Functional stone for your current Rebirth level
  2. Skill Potions for training speed
  3. Win Potions for throw farming
  4. Pets for multiplicative boosts
  5. Cosmetics last

Frequently Asked Questions