+1 Stone Skipping Tier List — Best Stones Ranked
Our +1 Stone Skipping tier list ranks every stone and throwable from S to D, with upgrade tips, pet picks, and rebirth strategy for longer throws.
Why This +1 Stone Skipping Tier List Matters
Every bounce across the water adds +1 Skill in +1 Stone Skipping, and that Skill stat is the only thing standing between a short plop and a zone-clearing throw. The problem is that the game hands you dozens of throwables — stones, odd objects, and even a donut — without telling you which ones actually scale. A +1 Stone Skipping tier list fixes that by sorting every throwable by how much distance it buys you per upgrade.
This guide ranks the game's throwables from S-tier carries down to D-tier newbie rocks, then covers the pets, potions, and Rebirth loop that multiply your results. Everything below is based on the game's official description from Meow Labs, the current working code list, and community-reported upgrade behavior — so treat the mid-tier placements as player experience rather than datamined math.
Helpful resources: beginner guide, comprehensive guide, and complete codes list.
If you have been stuck throwing the same starter stone into Zone 2 for an hour, the fix is usually one tier upgrade away.
How the Tier List Was Built
Before the rankings, it helps to understand what the game actually rewards. According to the official game description from Meow Labs, every bounce gives +1 Skill, and Skill is what pushes your next throw into farther zones for more Wins. That means a throwable's value comes down to three inputs:
- Base distance — how far the object travels before its first bounce
- Bounce retention — how much speed it keeps after each skip
- Skill scaling — how much extra distance each point of Skill adds
A stone with huge base distance but terrible scaling falls off hard after Rebirth. A stone with modest distance but strong scaling becomes a monster once your Skill stat climbs. The tier list below weights late-game scaling slightly higher than early-game comfort, because Rebirth resets are the core loop.
The Scoring Criteria
| Criteria | Weight | Why It Matters |
|---|---|---|
| Skill scaling per point | 40% | Determines late-game ceiling after Rebirth |
| Bounce retention | 25% | More bounces = more +1 Skill per throw |
| Base distance | 20% | Carries early zones before upgrades |
| Unlock cost / effort | 15% | A great stone you can't afford is useless |
The Full +1 Stone Skipping Tier List
Here is the community-informed ranking. S-tier throwables carry you through multiple Rebirths, while D-tier options are placeholders you should replace within your first 20 minutes.
| Tier | Throwable | Strength | Weakness | Verdict |
|---|---|---|---|---|
| S | Donut | Massive bounce retention, strong Skill scaling | Late unlock, high cost | End-game carry, worth every Win |
| S | Rebirth Stone | Best Skill scaling in the game | Only obtainable post-Rebirth | Core progression item |
| A | Polished River Stone | Balanced distance and scaling | Slightly behind Donut late | Best mid-game workhorse |
| A | Flat Skipping Stone | Elite bounce retention | Low base distance | Great for Skill farming |
| B | Heavy Granite | Huge base distance | Poor scaling, sinks fast | Early zone clearer only |
| B | Shell Fragment | Cheap, decent all-rounder | Caps out around Zone 4 | Solid budget pick |
| C | Cracked Pebble | Easy to unlock | Mediocre at everything | Replace ASAP |
| C | Wooden Chip | Fast early bounces | Almost no Skill scaling | Tutorial-tier |
| D | Starter Rock | Free | Terrible retention | Throw it away literally |
S-Tier: The Throwables That Carry Runs
The Donut is the game's signature joke item that turns out to be genuinely broken. Its ring shape produces unusually consistent bounce angles, which means fewer wasted skips and more +1 Skill triggers per throw. Community reports suggest it holds speed better than any standard stone, making it the go-to once you can afford it.
The Rebirth Stone is the other S-tier entry. Because it only appears after you Rebirth, its Skill scaling is tuned for players with an already-inflated Skill stat. If you are planning multiple Rebirths, this is the throwable that makes each run faster than the last.
A-Tier: Reliable Workhorses
The Polished River Stone is the safest recommendation for most players. It does not excel at any single stat, but it never falls off a cliff either. If you only upgrade one throwable this week, make it this one.
The Flat Skipping Stone is the Skill-farming specialist. Its flat profile keeps it skimming the surface longer, which directly translates into more +1 Skill ticks per throw. Pair it with a Skill Potion and you can farm Skill noticeably faster than with heavier stones.
B-Tier and Below: Transitional Picks
Heavy Granite hits far on the first throw but bleeds speed fast. It is excellent for clearing early zones before you have Skill investment, and useless afterward. Shell Fragment is the best cheap option — a fine bridge item until you unlock something in A-tier.
Everything in C and D tier exists to be replaced. The Starter Rock in particular has such poor bounce retention that keeping it past your first few throws actively slows your progression.
Pets and Boosters That Change the Rankings
A tier list without context is only half the picture. Pets and consumables can shift a B-tier stone into A-tier territory for specific goals.
| Booster | Effect (Community-Reported) | Best Pairing |
|---|---|---|
| Skill Potion | Boosts the Skill stat that grows per bounce | Flat Skipping Stone |
| Win Potion | Increases Wins earned from distant zones | Heavy Granite (early zones) |
| Common Egg | Hatches a pet with passive boosts | Any A-tier stone |
| Pet (distance boost) | Adds flat distance per throw | Polished River Stone |
| Pet (Skill boost) | Multiplies Skill gain | Flat Skipping Stone |
The Common Egg is especially valuable early because it is one of the rewards from active codes — see the section below. A distance-boost pet stacked on an A-tier stone often outperforms a bare S-tier stone, so do not neglect the pet slot while chasing throwable upgrades.
Active Codes That Accelerate Your Progression
Meow Labs periodically releases codes that drop Skill Potions, Win Potions, Wins, and a Common Egg. These are the fastest way to jump a tier without grinding. Based on the current verified list:
| Code | Reward | Status |
|---|---|---|
| WELCOME | 1 Skill Potion, 1 Win Potion | Working |
| WORLD3 | 1 Skill Potion, 1 Common Egg | Expired |
| THANKYOU | 1 Win Potion, 4 Wins | Expired |
How to Redeem Codes
- Launch +1 Stone Skipping on Roblox.
- Open the Shop from the main menu.
- Scroll to the very bottom of the shop list.
- Paste a code into the redemption box and confirm.
If a code fails, copy it again rather than retyping — case sensitivity is the most common cause of errors. For the freshest drops, join the official Discord server linked in the game, since devs post new codes there first.
Rebirth Strategy: When to Reset
Rebirth is the loop that makes the tier list matter. Resetting your progress grants a permanent power boost, which means your next run reaches farther zones with the same throwable.
| Situation | Recommended Action |
|---|---|
| Just unlocked A-tier stone | Do not Rebirth yet — push zones first |
| Stuck 2+ zones short of a new unlock | Rebirth now |
| Holding S-tier throwable | Rebirth aggressively, scaling is huge |
| Only C/D-tier stones owned | Rebirth after banking Wins for upgrades |
The general rule from player experience: Rebirth when your current throw cannot reach the next zone gate even with a Skill Potion active. Sitting on a plateau wastes more time than a reset costs.
Common Tier List Mistakes to Avoid
- Overvaluing base distance. Heavy Granite feels amazing for ten minutes and then never again.
- Ignoring pets. A distance pet effectively adds a tier to whatever you are throwing.
- Hoarding Wins. Unspent Wins do nothing; convert them into throwable upgrades.
- Skipping codes. Free Skill Potions are free tier jumps.
- Rebirthing too early. If you have not unlocked an A-tier stone yet, a reset just repeats the grind.
Final Verdict: What to Chase First
If you take one thing from this +1 Stone Skipping tier list, make it this: chase the Polished River Stone first, then the Donut. Those two cover you from mid-game all the way through repeated Rebirths. Use the Flat Skipping Stone whenever you are specifically farming Skill, and lean on Skill Potions and Common Egg pets to smooth out the grind between unlocks.
The game's core loop is simple — bounce, gain +1 Skill, throw farther, earn Wins, Rebirth — but the throwable you pick determines how fast that loop spins. Upgrade smart, redeem your codes, and your longest throw will keep climbing.
Related Guides
+1 Stone Skipping Best Stones Ranked
A full tier list of the best stones for skipping, ranked by shape, weight, and spin. Learn which rocks give you the most bounces every time.
+1 Stone Skipping Pets Tier List — Best Pets Ranked
Our +1 Stone Skipping pets tier list ranks every pet from S to D, with drop rates, egg sources, and the best pets for pushing longer throws in 2026.
+1 Stone Skipping Stone Tier List — Best Stones Ranked
Our +1 Stone Skipping stone tier list ranks every throwing item from S-tier to D-tier, with costs, win requirements, and upgrade tips for faster rebirths.
+1 Stone Skipping: What to Unlock First
Not sure what to unlock first in +1 Stone Skipping? See the best early upgrade order, where to spend Skill and Wins, and which pets and stones pay off.